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- From: J. D. S. Babcock <jdsb@egr.duke.edu>
- Date: Thu, 19 Nov 1992 12:37:58 -0500
-
-
- Dear Macintosh Archivers,
-
- I present to you a list of tips for the macintosh game:
- Mission Thunderbolt. You may wish to archive it as:
-
- /mac/misc/documentation/MTBtipsI.txt
-
- or
-
- /mac/games/documentation/MTBtipsI.txt
- 31 11/16/92 Text
- A list of tips, tricks, and techniques for the Macintosh game:
- Mission Thunderbolt. This 581 line list provides tips of game play
- put together from many posts to news groups and one board discussion
- with the author. Please note that there are MANY spoilers in this
- hint sheet, so do not get it if you dislike spoilers. Sections on:
- Monsters, Objects (Devices, Armor, Weapons, Pills, Things), The Player,
- Facilities, Messages, Hacks, and General Hints. Version 11/17/92.
-
- This is version 11/17/92 of the list and I don't expect any further editions.
- Note that I have numbered it MTBtipsI since it is rumored that Casady and
- Greene will be comming out with MTB II, and perhaps III and IV. I figured
- this would help your future organization of the files.
-
- Please let me know when this is available for people to FTP and where you
- decide to put it. I have posted the list before, but it has doubled in size
- since my last post and I figured it would be better to post a short notice
- saying where the file is available.
-
- Sterling
- ---- CUT HERE ----
- Dear MTB player,
-
- Below I include my much improved list of hints for Mission Thunderbolt.
- Please do not read this if you don't want spoilers. Note that this edition
- contains spoilers from a board discussion with the author! SPOILERS!
-
- My thanks go to all the people who posted this information. I did not credit
- each person since there were so many and it would take up space. Some of the
- hints were added by me.
-
- Sterling
-
- ___
- _____ (o o) _____
- ( ___ )-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=w=-U-=w=-=-( ___ )
- | | Mission Thunderbolt I: Version 11/17/92 | |
- | | | |
- | | A compilation of hints, tips, and techniques from many users | |
- | | posts to news groups. | |
- | | | |
- |___| Please send any hints or corrections to: jdsb@ee.egr.duke.edu |___|
- (_____)-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-(_____)
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= General Information =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- NOTE: All hints presented here are from players experiences. Therefore they
- are NOT guaranteed in any way shape or form. That player may have lied,
- been mistaken, or the information may not have been correctly
- transcribed. I take no responsabilty if your player is killed.
-
- NOTICE! NOTE! ATTENTION: Any reference to 'I' in ALL of the following text
- does NOT mean Sterling Babcock. These notes were collected from many posts.
- Each 'I' refers to a different person and as such represents the advise of
- many different people. I don't remember who contributed what.
-
- > What is Mission Thunderbolt? A few reviews:
- Mission T-bolt is a game similar in play to the classic UNIX game NetHack.
- Instead of NetHack's character-graphic interface, Mission Thunderbolt has
- a fairly nice graphic interface. It's no 3-D shoot-em-up, but rather a
- turn-by-turn sci-fi role-playing/adventure game.
-
- The graphics are not spectacular but are very nice and effective. Actually
- they fit the game rather well. The sounds are excellent (even if they aren't
- async). The game is very playable, with some of the commands being identical
- to those in NetHack. The game world is _huge_, as are the variety of weapons,
- armor, and creatures you encounter along the way. The game is very addictive-
- and you can play it for around 2 hrs. a day for 3 weeks and not finish solving
- it. Also, each time you play a new character, a different world is generated.
- The game also has a great sense of humor, with creatures named things like
- icky lumps, two-headed radioactive swamp creatures, and giant tentacular
- horrors. I highly recommend it.
-
- One thing I really like about the game is the fact that your movement is not
- a race against time. Each move is a unit of time, so if the phone rings I can
- leave the game without fear of something killing me.
-
- > What version is available now?
- Mission Thunderbolt is up to version 1.0.6. However, unless you have problems
- with the copy protection not working, you probably only "need" to get 1.0.3
- (1.0.1 and 1.0.2 fixed game problems).
-
- Version:1.0 - RELEASE VERSION
- 1.0.1 - Fixed a Vending Machine problem
- 1.0.2 - Fixed a Small Generator problem
- 1.0.3 - Consolidated copy protection information to a single window
- 1.0.4 - Fixed a creature name bestowing problem
- 1.0.5 - Automatic correction of inconsistent data in earlier versions
- 1.0.6 - Fixed installation window centering for 9" screens
- Menu bar now disabled while saving character
- Added "Request replay" preference to simplify game relaunch
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Unanswered questions -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > Anybody found monsters that can be befriended by tossing them items OTHER
- than the dogs, snagglepi, and troglodytes?
- > What to the "sweet" and "sour" pills do?
- > How can towels be used to wipe off armor/paint?
- > If you shoot a cybercop with a paint pellet, why doesn't it become visible?
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Monsters -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > FRIENDS: Making friends
- o You have to know what the monster wants before you can give it to him.
- I only know of a couple beasts that can be tamed by gifts.
- The snagglepus likes cookies and the dogs like bones.
- o If you have enough charisma, you can befriend troglodytes with cookies.
- o Use Put/Toss into adjacent location to give them the item.
- o The best way to make friends is to use a little electrical stimulation.
- The stimmer is a short range weapon which sometimes requires several
- applications to change a monster into a friend, sometimes whacking them
- upside the head before stimming helps.
-
- > STIMMERS: What animals are susceptible to stimmers?
- o Becomes friendly: Giant Tentacular Horrors, Tentacular Horrors, Snagglepus,
- Wild dogs, fangwings (a wonderful "friend" to have!)
- o docile: floating eye, radioactive swamp monsters?, flutterbangs?
- o Not: robots
-
- > ICKY LUMPS - reproduction
- o They will reproduce when you get near, even when you are near in a region
- past where they are. They don't multiply if you're not close to them.
- o If an infestation is only on part of a region, and you don't have the tools
- to destroy them, use holocubes or a door (they can't open them) to close
- them off.
- o Lumps *will* fall through holes and down stairs and step on teleport
- traps (including the kind that teleport you to other regions), so it's
- important to get rid of infestations that are near any of these things.
- o Never rest near lumps. Never rest in another region near the lumps.
-
- > ICKY LUMPS - killing with weapons
- o They are easy to kill and carry money.
- o Icky Lumps are best killed from a distance, with a laser rifle.
- o Close up work requires good weapons (antique sword or vibra knife) and
- good armor (Mark X Forcefield Pack plus Macro metal Armor). In a pinch,
- properly placed land mines and grenades can help out somewhat. Advice:
- leave 'em alone until you get good weapons/armor.
- o Find a vibra-knife possible. They kill lumps better than a macro-metal knife.
- o Failing a vibra-knife, get lot's and lot's of large powercells,
- a laser rifle and start blasting the little lumps to oblivion.
- BTW - the vending machines do not have an unlimited supply of powercells.
- Be sure to go to that region with full hit points and NEVER, NEVER
- rest in the same region as the lumps. That seems to cause them to
- multiple rapidly. Always leave the region and rest in a region that
- has no lumps in it.
- o Poison gas cannisters will kill quite a few, but it has a limited range.
- o You can also use a cameleon circuit if you can find one. It makes you
- invisible to most monsters, including lumps. They don't multiply or
- attack you while you're invisible (well, they attack by accident every
- once in a while). The c.c. is like a forcepack - requires charges.
-
- > ICKY LUMPS - killing with friends
- o Befriend a tentacular horror and let if follow you to the icky lumps.
- Once there, the 'lil horror will do most of the work for you.
- o Even better, befriend a Giant Tentacular Horror who will clean things
- up in short order.
- o Friends are always good. The best anti-lump technique is to get a
- "friend" with a big "activation radius" (the distance from you that a
- friendly monster will consider an unfriendly monster to be a threat,
- and go after it), like a snagglepuss, and go to the lump region.
- Get close enough to the lumps so that the snagglepuss will go kill them,
- but far enough away so that the lumps don't multiply. This makes very
- quick work of lump infestations.
-
- > ICKY LUMP FARMING: What is "Icky Lump Farming"?
- o Once you have sufficiently powerful weaponry and protective gear, it
- can become quite lucrative to "farm" lumps, rather than killing them
- off. Let 'em grow, reduce their numbers back down to something
- manageable, and then gather the coinage they've dropped along the way.
-
- > BUG EYED MONSTERS: Bug eyed monsters - What do these guys want?
- o Watch out for them -- if they shake your hand, you can lose dexterity.
- o In my experience, these guys are beyond redemption. They shake you until
- they injure you or cause you to drop something that either goes off (like
- an activated grenade/canister) or gets damaged in some other fashion.
- Just say no and blow them away.
- o I believe bug-eyed monsters are merely monsters with a special attack.
- I don't believe they want anything in particular, though I suppose you
- could say they are asking for a good sword through the teeth.
-
- > MOPPETTS: What's a good way to kill off moppetts?
- o These things take your inventory and then disappear.
- o Personally I like to shoot them with a blaster rifle. :-)
- o I found that if I hit it initially with my best weapon, he tickles me and I
- drop my weapon, and then I just wail on him with my bare hands until he dies.
- He seems less inclined to pop away if I'm bare-fisted and he gets in too many
- licks if I spend my turns trying trying to pickup/wield some weapon.
- Your mileage may vary depending on your character's characteristics.
-
- > THE SHIMMERING HAZE: What do I do about the shimmering haze?
- o Don't touch them, they permanently drain constitution. They follow you!
- o Your best hope is to use the "run" command and get to another floor fast,
- because you can outrun the things. Best bet, kill them at a distance.
- o Kill with a blaster(~3 shots) or blaster rifle(~1 shot).
- o Faining a blaster, try to lead it past traps. It will be caught in them and
- detained for awhile. A trap that delivers an electric jolt will kill it.
- o "friends" can hurt it.
- o If you think these guys are bad, wait until you run into a Vampire Mist.
-
- > VAMPIRE MISTS: What does one do about those darned vampire mists?
- o These things drain experience points.
- o Try using a friendly android, snagglepus, or giant tentacular horror.
- o Try using a blaster.
- o vampire clouds can be killed with non-light based energy weapons (blaster,
- disflorger, disintegrator, but not laser), and friends.
-
- > DREADNOUGHT: Killing a Dreadnought?
- o Well, it takes quite a bit more than 8 grenades, 1 LAWs, 1 landmine and an
- antique sword. Use a lot of landmines, more grenades, and befriend powerful
- monsters to lead to the dreadnought. Really, though, I didn't find it worth it
- to kill the dreadnought. You may gain a level, but you will use everything up.
- Now, I just lead them to regions that I am finished with and lose them there.
- o The only way I've ever seen one die was when I used a panic button:
- instead of teleporting to region 1, once it gave me 5 friendly 'jaunt
- troopers', who demolished the Dreadnought in 3 shots and 2 hits. The
- jaunt troopers disappear after something like 50 ticks.
- o It's not that tough. First, get an antique sword. These things kick ass!
- Second, get a pill of speed. Eat the pill when the dreadnaught is near you.
- Then proceed to whale on him. You can hit, then backup, then hit, etc.
- o If you can get them, either pills of speed or a time dilator work well.
- Befriend TH or GTH (or 3) and lead it to the Dreadnought.
- What you want to do is have the TH soften the Dreadnought up a bit.
- After the "appropriate" amount of time, take a pill or activate the dilator.
- Lob 3 or 4 grenades at Dreadnought. If you have the dilator, you can now go
- and whack away at the Dread, preferable with an antique sword.
- If you are using pills, take a whack or two and then take a step back.
- You will get hit once in a while, but with a reasonable number of HP you
- should be able to outlast the Dread. If you are using pills, you may do
- better to use a laser rifle instead of the sword. You can get off a shot or
- two, take a step back, etc. and stay out of reach.
- o Saving beforehand is mandatory; this all takes a little practice.
- o Carry two loaded gyrojet scatter guns and grenades. Don't use the
- blaster, use the laser rifle. Landmines are good things to have the
- Dreadnought run over too.
-
- > TWO-HEADED MUTANT RADIOACTIVE THINGS.
- o Don't carry pills near them unless in a CLOSED container.
- o VERY VERY painful. It takes about 4 grenades and 30 gyrojets to kill.
- o These monsters seem quite vulnerable to laser rifles.
- o Grenades and landmines are good, too. Sometimes stimmers work, as well.
- o Just stay out of range and attack from distance.
- o Don't go into warrens until you have good weapons and a forcefield pack.
-
- > FANGWINGS
- o These will poison when you get close and they hide in the dark and
- behind doors
- o I usually do have something like a gyrojet rifle so I shoot them from far.
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Objects - Devices -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > STRANGE DEVICE: How do i figure out what a "Strange Device" is?
- o Go to a Library. (I think 100 coins per an item from you bank account).
- o Here's what I do when I get a strange device.
- 1. I inspect it.
- 2. I try and wear it.
- 3. I try to charge it.
- 4. I activate it.
- 5. If I can't wear it and it will activate, I throw it far away from me.
- Usually one of these actions will tell me of what exactly the strange device
- is. It's not a perfect routine though, I accidently broke a chronograph,
- when I threw it. Try this at your own risk.
-
- > time dilator
- o The time dilator is terrific, but so short lived and non-rechargible as to
- make it not worth carrying.
-
- > FORCE FIELD PACKS: What are Force field packs?
- o It improves your armor class. Don't forget to charge it and wear it.
- The packs come in different flavors, offering different levels of
- protection. I've heard it claimed they lessened the damage you take on
- the electrical traps, but I haven't tried to verify this yet.
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Objects - Armor -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > FIX/REPAIR: How do you fix: Armor?
- o My friendly (healthy) mech will sometimes repair my battered armor.
- I suggest saving before trying since the mech often destroy the armor
- in the 'fixing' process.
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Objects - Weapons -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > Is a vibra knife better than a macro metal knife? They have the same
- weapons class.
- o I found it to be a better weapon. Remember that weapon class is not
- really a measure of how much damage a weapon does, but a measure of
- how likely you are to hit with the weapon.
- o The vibro-knife seems to be better at killing things.
-
- > NEEDLES: What are needles for?
- Needles can be loaded into the needler (a weapon).
-
- > DISCOMBOBULATOR: Anybody find any use for the discombobulator?
- o It 'confuses' monsters so that they start attacking other monsters.
- Try it on a fangwing or a snagglepuss. I use the discombobulator to kill
- shimmering hazes. Just shoot another monster with the discombobulator
- and it will start killing the shimmering haze. It is kind of like a
- temporary stimmer.
-
- > LAWS Rocket
- o The LAWS Rocket looked like it would be fantastic when I tried it out outside
- the factory and blew half the floor away. I then toted two of them down to
- the 16th region (dropping almost everything else to be able to carry them),
- but found the walls there were so tough that it didn't do nearly the damage
- I had hoped for.
-
- > LANDMINES: Landmines:
- o If found that if the landmines are side by side, then when one blows up, it
- destroys all adjacent landmines. The adjacent landmines did not appear
- to add to the damage points of the exploding landmines, and thus were wasted.
- o Thus, I put the mines down in an every other square fashion, and then entice
- the dreadnaught to cross the mine field to reach me.
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Objects - Pills -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > How do I find out what a pill does?
- o collect several pills. Save your character. Write down ALL your status.
- Eat the pills you have. Take notes of on which pills do what including
- changes to your HP, constitution, etc. Restore the 'saved' character.
- Decide what pills to eat now, save for later, or drop.
- o Note that some pills will seem to do nothing. These are likely to be pills
- that cure poison, restore hit points, cure illnesses, etc. So, you might hang
- onto them and try them will ill, poisoned, low on hit points, and so on.
- o A library will tell you what anything is for a price.
-
- > PILLS IN TOXIC WASTE: How do you save your pills when thrown into toxic waste?
- o Put the pills in a chest and *close* it.
-
- o Pill of: Affects:
- good health +Hit points
- invigoration +Constitution
- dexterity Cure klutzyness
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Objects - Things =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > CROWBARS: Always carry a crowbar.
- o MT tip for the day: always carry a crowbar. This item can do triple
- (or even quadruple) duty. First, in the very early stages of the game,
- it may be your best hand to hand weapon. Second, you can carry it
- instead of all those crazy keycards and use it to open locked doors and
- boxes. Third, you can use it to deactivate traps on boxes. And
- finally, you can use it to tear down walls (albeit slowly) - don't use
- your main weapon to do this, as tearing down walls dulls weapons quickly.
-
- > STEPLADDER: What in the world is a stepladder good for?
- o If there is a hole in the ceiling above you, placing a stepladder under
- it greatly improves your chance of success when trying to go up.
- o Suppose you have a region with dangerous things by the stairwell. Well,
- don't use the stairwell! Go to to a corner of the map. Dig a hole and
- go down there. Carry a stepladder and drop it after you get to the new
- region to remind you where to go up and to make an escape route.
- o The stepladder is ideally suited for moving between floors when you are
- heavily encumbered. You can go up or down through holes in the floor
- without fear of falling.
-
- > SOFT PILLOW: Has any figured out what to do with the soft pillow?
- o This can be used for helping you go down stairs, and for dropping objects
- down through holes without fear of doing them harm.
- o If you rest on a square that has a soft pillow, you heal faster. This
- can be important for minimizing the number of "crackling energy fields"
- or "mysterious power drains" during the game. It doesn't seem to help
- if you carry the pillow; it's got to be on the floor. I've also only
- tried this with "rest soundly" - I assume it works for "rest".
-
- > FLARE: Is there some way to toss a flare so that it illuminates a region?
- o Yes. Try throwing it somewhere where it won't land in liquid.
-
- > TRASH CAN: What are the trash can and trash can lid for?
- o You can wear the trash can lid for +1 armor protection.
- o I use the can as a repository to hold a lot of stuff in one place.
- o Try putting something in the can near a utility bot.
-
- > SKULLS:
- o I've seen skulls used as weapons by snaglepusses and have heard
- mention that it is effective agains other humans (terrorist
- collaborators i think)
-
- > TOWELS: Can towels be used to wipe off armor/paint?
- o You can wear them for an extra armor point.
- o You can wear up to four.
-
- > SECURITY PASSES: How useful are security passes?
- o If you are wearing the pass corresponding to the region number
- then the cyber cops will not attack you.
- o Not very. However, when you enter a security zone (klaxon goes off)
- and a cybercop goes after you, it will not attack if you have the
- correct security badge.
-
- > HOLOCUBES: What are holocubes for?
- o The holocubes can be useful for penning up things when they get out of hand.
- Especially icky lumps and Zzyts in regions which you've taken a pill of
- perception and can see that there's nothing interesting in some area.
- o There does not seem to be any way to deactivate them.
- o Beware: You may need to get rid of all the Zzyts in region 16.
-
- > FIX/REPAIR: How do you fix: Generator?
- o A sonic screwdriver will fix a generator (and many other things too)).
- o Try a mech if you dare.
-
- > ODDLY SHAPED COINS: What can the oddly shaped coins be used for?
- o Get money for them at the reclamation center.
- o throw them at things that collect coins (I only know one thing that this
- works for...it is a creature that chortles and giggles a lot)
- o the oddly shaped coins are for use in possible future Mission #4, also known
- as Mission: BLUEJAUNT. If it ever comes out you may want to have saved
- those coins.
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= The Player -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > Poisoned?
- o If you are at max hit points, often you will survive.
- o Try a cure poison pill, or an Auto Doc, or a pill of healing to wait it out.
-
- > Fixing klutzyness?
- o Try finding a water fountain and taking a drink.
- o Try an AutoDoc or eat a pill of dexterity.
-
- > PAINT SPLATTERED: Does it matter if you're paint spattered?
- o Get a utility 'bot to 'scrub you vigorously'.
- o I don't believe it hurts to be splattered, but the chances of your friendly
- monster remaining friendly are related to his ability to recognize you.
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Facilities -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > MECHS: Can they fix things?
- o Sometimes. Sometimes they break them (thus the "oops!" sound).
- The robots have a 50/50 (?) chance of fixing things
-
- > UTILITY BOTS: What are they for?
- o Why they keep the regions (and player) neat and tidy!
- o What's the deal with the group of bots at mid region that aren't activated?
- Well, that is formally called a "Utility Closet", and is where
- MegaCorp stores it's un-needed Utility 'bots. Kind of on call.
- o Can they be activated?
- Yep, As with everything else in the game, there is at least a little
- logic behind the solutions. In this case, what do those 'bots
- typically do? They clean up the place. So ... just toss a
- deactivated 'bot a bit of rubbish, and he'll wake up all anxious
- to help you do some house cleaning (can be a REAL PAIN at times!)
-
- > JAUNT TROUPERS: What are Jaunt troupers.
- o I get the impression that a jaunt trouper is a player that finished the
- game.
- o A panic button will occasionally summon several friendly 'jaunt troopers',
- who will demolished your enemy. They disappear after about 50 ticks.
- o When these friendly jaunt troopers appear via panic button, can they be
- killed and disarmed (it's a cruel world)?
- Sure ... but let me explain ... Dem's duh good guys, just like you!
- Only lots tougher, and VERY busy, so they pop in briefly to lend a
- hand, and then jaunt out again. Heavily armed and armored. Sure,
- you can attack them to steal their gear, but be ready for a DEADLY
- battle if they decide you have turned against the Terran Freedom Forces!!!
- o Do you only see the friendly commandos with use of the panic button?
- yes, the 'porting in of the JauntTroop Hunter Killer team is directly tied
- to the panic button, the state of the current battle, and how injured you
- are. You can't really count on them ever coming, but they're
- hell on wheels when they arrive!
-
- > JAIL: What do I do when thrown in jail?
- o What you do is while your still tied down in a chair, you just hit yourself
- against a wall. After a while, the chair will splinter. Then use the rubble
- from your chair and throw at the door repeatedly to break the door. Then You
- have to find a way out (explore the lower region completely). Don't worry,
- in any game you only go there once (you get killed after the first capture).
- If it seems like their is no exit, try banging on a wall (with the
- appropriate utensil).
- o If I ever get thrown in jail, I quit. It's not worth trying to get
- out. Once you get thrown in jail, you lose access to your bank account
- because "the bank thinks you're dead" and you have to open a new account
- with no balance!
-
- > FACILITIES: What facilities are there?
- o data port, reclaimation center, library, autodoc, hospital?, bank,
- store?, factory outlet, transmat booth.
-
- > RECLAIMATION CENTERS: reclaimation centers
- o Dead CyberCops have great resale value at the reclaimation centers.
-
- > FACTORY OUTLET: How does the factory outlet inventory change?
- o Who's stocking the machine?
- Why ...Sly MegaCorp service personnel ... of course.
- o The outlet will restock itself at various times based on various
- factors ... including refilling empty slots/shelves. Savy players
- learn how to force the machine to restock to give them good turnover
- for selection purposes (yet another freebie hint).
- What would cause a store to restock its inventory? That's the answer.
- o The outlet will close for a time while restocking; you can set the alarm on
- the Chronograph (one of the strange devices) to alert you when it reopens.
- o So I can expect to find better stuff based on my skill level????
- (I see, buy the cheap stuff first)
-
- > VENDING MACHINES: Do vending machines ever get restocked?
- o Yes, they get restocked either by happenstance or by design
- ... and you can cause it to happen.
- o An officially designated MegaCorp Service Agent (Mech) can restock the
- vending machine before/after it happens to empty. Find one and lead him
- to the machine needing servicing.
-
- > BANK: Bank information:
- o If you are thrown in jail the bank will think you are dead.
- Start a new bank account with a balance of 0.
- If you can find a reclamation center, you can live without a working bank.
-
- > FLOORS/LEVELS: Just how many regions are there?
- o There are 30 floors in each MTB complex. 16 main regions, followed by
- 2 detention regions. There are ? warren regions.
- The 2 detention regions are below the the 16th floor.
- The LAMB is on the 16th region.
-
- > STAIRWELL: Blocked stairwell?
- o Stand over stairwell. Activate grenade. Drop grenade. End Problem.
-
- > TRAPS: Floor barriers: Can you get by them?
- o One can fix, or rather unfix some of them.
-
- > GRAVITY WELL: How do you get out of gravity wells?
- o Try dropping everything. If nothing (other than yourself) is currently
- on the floor over the gravity well, drop something useless there first,
- so that some useful item doesn't end up trapped over it. After you've
- dropped everything, you should be able to get away.
- o give it the "sonic" screwdriver treatment.
- o dig through it (if it is a diggable square).
- o use your panic button (if you are in region 1-15).
- o Activating a gravbelt will not work.
- o Disable the trap with a sharp edged object (very expensive in terms
- of hit points - it can easily suck up 50+ hp.
-
- > FOUNTAINS: What do the water fountains do?
- o If you drink from them, they will cure the "fuzzy headedness" you get from
- eating most monster corpses.
- o They may cure klutzyness. (or try a pill of dexterity or an autodoc)
- o You can fill certain things (milk cartons, but not beer cans, apparently),
- and use it (the water-filled object) as a weapon against the various robots.
- A milk carton, however, isn't enough to even kill a widget. Maybe a trash can
-
- > TOXIC WASTE: Toxic Waste
- o Did you know that it's possible to build a walkway over the toxic lakes if
- you repeatedly dump rubble (or possibly other junk) into them. If you're
- lacking rubble, use you pick axe to make some. It takes A LOT of rubble to
- fill one pool square.
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Message Meanings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > MESSAGE: You hear a sudden crackling of energy
- o An energy storm breaks loose in this region. Everything within it
- gets severely damaged or destroyed (including walls).
-
- > MESSAGE: You feel a sudden power drain on your equipment
- o All your items which carry charges are reduced in charge by one.
- Includes power cells, light globes, lasers, stimmer, panic button, ...
-
- > MESSAGE: The air is briefly electrified by strange forces
-
- > MESSAGE: You aren't feeling very well.
- o Carrying any rags with you? Drop 'em.
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Favorite Hacks -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > Creating your own pocket-nukes
- o Try activating five grenades, putting them in a small chest (leave the lid
- open) and throwing the chest at something. By the way, 2 back to back hits
- with these 'pocket-nukes' did NOT take out a Dreadnought, nor did four
- consecutive (preloaded) gyrojet scattergun blasts.
-
- > what is the favorite hack people have encountered ?
- o fill an empty milk carton with industrial waste fluids ...
- use it as a hurled weapon ... or dump it on a trap ...
-
- > How do I collect money?
- o Take spare items to a reclaimation center.
- o See ICKY LUMP FARMING: What is "Icky Lump Farming"?
-
- > Using Warrens as shortcuts:
- o Some warrens have holes not only to the region you cam from, but also to
- another region. At times, that region can be 5 or 6 regions away. This
- may be a good shortcut and also cut down on security alerts.
- o To facilitate this, when I am not strong enough to survive a warren for long,
- I stick my head up and back down, thus "marking" the warren, so I recognize
- it when I get to it later.
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= General Hints =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- >General Hints/poison
- o Always keep you hit points as close to their maximum as possible.
- Don't wander around with low hit points.
- o If you're poisoned, and have maximum or near maximum hit points, you'll
- probably survive poisoning. It will often wear off before you reach zero
- hit points.
- o Pills of healing will often boost low hit points long enough for the poison
- to wear off.
- o There are pills that will cure poisoning.
-
- > Hints on saving the game
- o Once you are near winning in region 16, save the game in several different
- files. I get the impression that once the LAMB is found, you cannot save
- the game. Also, once you complete the game, your character cannot reenter
- the game. (I wanted to go back and look at the warrens.)
- _____ _____
- ( ___ )-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-( ___ )
- |___| jdsb@ee.egr.duke.edu Please email corrections. |___|
- (_____)-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-(_____)
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